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I feel like if I visit a tab that has the notification indicator on it, after I leave the tab, it should stop having notifications on it. I find it bothersome that I've started a new run, where I procured a 30% bonus to production buff, but because there are 7 buffs I qualify to purchase, the indicator stays up there. I don't want the other buffs because that 30% is good on this run. And I expect to be able to buy the better buffs later. Since there's no way to equip more than one of the buffs, I see reason for the unbought indicator to remain, especially on this tab. At a minimum provide a config that allows us to turn off unbought indicators after visiting a tab and leaving it.

I have a backlog item to update the badging to be a ! instead of numbers and to go away after a tab is visited until something new is available. One intended part of the game that is not currently well defined or clear is collecting all the ranks. 

Thanks for the responses. I see you say it's on the way, but I'm going to add to it.

For logs dialogue popup alone.

All these colors are way too dark.

It's ok if the background is dark. But, the texts need to be brighter. The dimmest text needs to be very visible in contrast. Like at the point where if you go a bit lower, it now enters the blind area.

I suspect you have very good eyesight.

To help you see how I see, put on a pay of blue blocking sunglasses.

Also view the screen from 3 ft away. I have 32" 1080p monitor that I am viewing the game on that is 3 feet from my eyes.

I suspect you developed everything on a laptop and are likely sitting with 12 to 18 inches away from the laptop screen.

These are just observations.

The Timer (muted grey-blue) and Comms Chatter (slate grey) are way too dark.

the Comms label (Light Sky Blue) should be the minimum color here as used for the timer and go up from there. 

IE don't go overboard with the high contrast theme. Just need to the bring text forward some, so it can all be read.

The comms chatter part of the log, the part in italics, appears to be Italic, Sans-Serif Condensed width. I recommend a wider, slightly thicker font or font properties. A super thin font as is being used there makes it hard for folks with astigmatism to read.

This is fantastic feedback. As someone with astigmatism I never noticed that thinner text is harder, I just knew I didn't like looking at a wall of thin text. I implemented a high contrast mode as an immediate fix, but I took all this as backlog items to fix the standard UI as well. 

The astigmatism gets worse with age. I've been gaming since the 70s, so I'm 59 right now. Also big in the mods and modpacks for Minecraft, linktree data on my creator page.

that little +1s or w/e that pops up under the material cost when I click on buy is annoying as hell because it makes the buy/sell buttons move down ever so slight for a short bit. I would be able to tell you what it is but it's like a dark orange ontop of a dark brown. so I can't really read it. see previous comment about colors.

Thanks for the feedback. I added a note to do something about the xp pop ups to make them less intrusive

to be frank, that's not an experience popup, it looks like a cooldown, becuase it typically appears as ~#/s and decrements don't to 0. Then the buy & sell buttons move back up in to normal place. I recommend the cool down move to the side of... or in-line with the material cost of the item. Or be embedded in the buy button itself.

I added a backlog item to preserve spacing so tiles don't expand and contract based on that timer.

dark text on a dark background alienates every possible player that can't see very well anymore, or have eye damage of some sort. take a course in contrast please.

Thanks for the feedback. A high contrast mode is on the short list for the next update.